creature_dwarf_tainted_cf

[OBJECT:CREATURE]


[CREATURE:DWARF_CHAOS]
	[DESCRIPTION:A short, sturdy creature driven mad by the taint of chaos.]
	[NAME:chaos dwarf:chaos dwarves:chaos dwarven]
	[CASTE_NAME:chaos dwarf:chaos dwarves:chaos dwarven]
	[CREATURE_TILE:147][COLOR:3:0:0]
	[INTELLIGENT]
	[TRANCES]
	[EVIL]
	[TRAPAVOID]
	[CANOPENDOORS]
	[PERSONALITY:ANGER:25:75:100]
	[PERSONALITY:IMMODERATION:50:75:100]
	[PERSONALITY:EXCITEMENT_SEEKING:0:60:100]
	[PERSONALITY:CHEERFULNESS:0:40:90]
	[PERSONALITY:ALTRUISM:0:25:50]
	[PERSONALITY:MODESTY:0:40:90]
	[PERSONALITY:SYMPATHY:0:25:50]
	[PREFSTRING:perverse ways]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
	[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
	[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
	[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
	[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
	[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
	[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
	[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
	[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
	[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
		[TL_MAJOR_ARTERIES]
	[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
	[RELSIZE:BY_CATEGORY:LIVER:300] Of course!  Standard relative size for humanoids is 200.
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
	[HAS_NERVES]
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
	[CREATURE_CLASS:GENERAL_POISON]
	[GETS_WOUND_INFECTIONS]
	[GETS_INFECTIONS_FROM_ROT]
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
	[BODY_SIZE:0:0:3000]
	[BODY_SIZE:1:168:15000]
	[BODY_SIZE:12:0:60000]
	[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
		[APP_MOD_IMPORTANCE:500]
	[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
		[APP_MOD_IMPORTANCE:500]
	[SET_BP_GROUP:BY_CATEGORY:EYE]
		[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
			[APP_MOD_NOUN:eyes:PLURAL]
		[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
			[APP_MOD_NOUN:eyes:PLURAL]
		[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
			[APP_MOD_NOUN:eyes:PLURAL]
		[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
			[APP_MOD_NOUN:eyes:PLURAL]
	[SET_BP_GROUP:BY_CATEGORY:LIP]
		[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
			[APP_MOD_NOUN:lips:PLURAL]

	[SET_BP_GROUP:BY_CATEGORY:NOSE]
		[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
		[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
		[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
		[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
			[APP_MOD_NOUN:nose bridge:SINGULAR]

	[SET_BP_GROUP:BY_CATEGORY:EAR]
		[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
			[APP_MOD_NOUN:ears:PLURAL]
		[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
			[APP_MOD_NOUN:ears:PLURAL]
		[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
			[APP_MOD_IMPORTANCE:700]
			[APP_MOD_NOUN:ears:PLURAL]
		[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
			[APP_MOD_IMPORTANCE:700]
			[APP_MOD_NOUN:ears:PLURAL]

	[SET_BP_GROUP:BY_CATEGORY:TOOTH]
		[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
			[APP_MOD_NOUN:teeth:PLURAL]

	[SET_BP_GROUP:BY_CATEGORY:SKULL]
		[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
		[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
		[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
		[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]

	[SET_BP_GROUP:BY_CATEGORY:NECK]
		[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
		[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]

	[SET_BP_GROUP:BY_CATEGORY:HEAD]
		[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
			[APP_MOD_IMPORTANCE:700]
		[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
			[APP_MOD_IMPORTANCE:700]

	[MAXAGE:150:170]

	[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
		[ATTACK_SKILL:GRASP_STRIKE]
		[ATTACK_VERB:punch:punches]
		[ATTACK_CONTACT_PERC:100]
		[ATTACK_FLAG_WITH]
		[ATTACK_PRIORITY:MAIN]
	[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
		[ATTACK_SKILL:STANCE_STRIKE]
		[ATTACK_VERB:kick:kicks]
		[ATTACK_CONTACT_PERC:100]
		[ATTACK_FLAG_WITH]
		[ATTACK_PRIORITY:SECOND]
	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
		[ATTACK_SKILL:GRASP_STRIKE]
		[ATTACK_VERB:scratch:scratches]
		[ATTACK_CONTACT_PERC:100]
		[ATTACK_PENETRATION_PERC:100]
		[ATTACK_FLAG_EDGE]
		[ATTACK_PRIORITY:SECOND]
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
		[ATTACK_SKILL:BITE]
		[ATTACK_VERB:bite:bites]
		[ATTACK_CONTACT_PERC:100]
		[ATTACK_PENETRATION_PERC:100]
		[ATTACK_FLAG_EDGE]
		[ATTACK_PRIORITY:SECOND]
		[ATTACK_FLAG_CANLATCH]
	[BABY:1]
	[GENERAL_BABY_NAME:tainted dwarven baby:tainted dwarven babies]
	[BABYNAME:tainted dwarven baby:tainted dwarven babies]
	[CHILD:12]
	[GENERAL_CHILD_NAME:tainted dwarven child:tainted dwarven children]
	[CHILDNAME:tainted dwarven child:tainted dwarven children]
	[EQUIPS]
	[CAVE_ADAPT]
	[DIURNAL]

	[PROFESSION_NAME:CRAFTSMAN:craftsdwarf:craftsdwarves]
	[PROFESSION_NAME:FISHERMAN:fisherdwarf:fisherdwarves]
	[PROFESSION_NAME:HAMMERMAN:hammerdwarf:hammerdwarves]
	[PROFESSION_NAME:SPEARMAN:speardwarf:speardwarves]
	[PROFESSION_NAME:CROSSBOWMAN:marksdwarf:marksdwarves]
	[PROFESSION_NAME:AXEMAN:axedwarf:axedwarves]
	[PROFESSION_NAME:SWORDSMAN:swordsdwarf:swordsdwarves]
	[PROFESSION_NAME:MACEMAN:macedwarf:macedwarves]
	[PROFESSION_NAME:PIKEMAN:pikedwarf:pikedwarves]
	[PROFESSION_NAME:BOWMAN:bowdwarf:bowdwarves]
	[SPEECH:dwarf.txt]
	[HOMEOTHERM:10067]
	[ALCOHOL_DEPENDENT]
	[SWIMS_LEARNED][SWIM_SPEED:2500]
	[MANNERISM_FINGERS:finger:fingers]
	[MANNERISM_NOSE:nose]
	[MANNERISM_EAR:ear]
	[MANNERISM_HEAD:head]
	[MANNERISM_EYES:eyes]
	[MANNERISM_MOUTH:mouth]
	[MANNERISM_HAIR:hair]
	[MANNERISM_KNUCKLES:knuckles]
	[MANNERISM_LIPS:lips]
	[MANNERISM_CHEEK:cheek]
	[MANNERISM_NAILS:nails]
	[MANNERISM_FEET:feet]
	[MANNERISM_ARMS:arms]
	[MANNERISM_HANDS:hands]
	[MANNERISM_TONGUE:tongue]
	[MANNERISM_LEG:leg]
	[MANNERISM_LAUGH]
	[MANNERISM_SMILE]
	[MANNERISM_WALK]
	[MANNERISM_SIT]
	[MANNERISM_BREATH]
	[MANNERISM_POSTURE]
	[MANNERISM_STRETCH]
	[MANNERISM_EYELIDS]
	
	Now we'll declare the specific castes.

	[CASTE:FEMALE]
		The gender tag lets it know how breeding works.
		[FEMALE]
		[MULTIPLE_LITTER_RARE]
		[POP_RATIO:50]
		
		-- Moved the stats to the Castes so I could make an interesting Demonic cast
		[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]              +
    [PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500]                 -
    [PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]             +
    -- Madness takes its toll on the tainted
    [MENT_ATT_RANGE:FOCUS:450:950:1150:1250:1350:1550:2250]                 +
    [MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250]         +
		
	[CASTE:MALE]
		[MALE]
		[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
		[POP_RATIO:50]
		[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]              +
    [PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500]                 -
    [PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]             +
    -- Madness takes its toll on the tainted
    [MENT_ATT_RANGE:FOCUS:450:950:1150:1250:1350:1550:2250]                 +
    [MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250]         +
	
	[CASTE:MALE_DEMONIC]
		[MALE]
		[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]	
		[POP_RATIO:1]
		[CASTE_NAME:possessed dwarf:possessed dwarves:possessed dwarf]
		[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
		-- Stronger and faster, but the mind is even more impared
		[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500]             ++
    [PHYS_ATT_RANGE:TOUGHNESS:700:1200:1400:1500:1600:1800:2500]            ++
    [MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]      -
    [MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500]              -
    [MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500]                -
    [MENT_ATT_RANGE:MEMORY:150:600:800:900:1000:1100:1500]                  -
		
	[CASTE:FEMALE_DEMONIC]
		[FEMALE]
		[MULTIPLE_LITTER_RARE]
		[POP_RATIO:1]
		[CASTE_NAME:possessed dwarf:possessed dwarves:possessed dwarf]
		[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
				-- Stronger and faster, but the mind is even more impared
		[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500]             ++
    [PHYS_ATT_RANGE:TOUGHNESS:700:1200:1400:1500:1600:1800:2500]            ++
    [MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]      -
    [MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500]              -
    [MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500]                -
    [MENT_ATT_RANGE:MEMORY:150:600:800:900:1000:1100:1500]                  -

	This command lets you select all of the castes again.

	[SELECT_CASTE:ALL]

		Now we'll select all of the hair tissue layers we can find so that we can add colorations to them.  Even if the castes have different tissue layers, it'll find the layers and establish modifiers for each of the castes properly.

		[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
		 [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
		 [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
		 [PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
		 [PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
		 [PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
		 [PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
			
			A color modifier takes a list of color patterns (every color is associated to a monotone color pattern of its color, so you can also use color tokens) and frequencies.

	[TL_COLOR_MODIFIER:AMBER:1:AMETHYST:1:BLACK:1:AQUAMARINE:1:AZURE:1:AQUA:1:BURNT_UMBER:1:CHARCOAL:1:CARDINAL:1:CHOCOLATE:1:CARMINE:1:COPPER:1:CHARTREUSE:1:COBALT:1:CRIMSON:1:DARK_BLUE:1:CREAM:1:GOLD:1:DARK_OLIVE:1:DARK_VIOLET:1:EMERALD:1:FERN_GREEN:1:INDIGO:1:IVORY:1:JADE:1:PUMPKIN:1:LIGHT_BLUE:1:LEMON:1:SAFFRON:1:SEPIA:1:MAROON:1:MOSS_GREEN:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ORANGE:1:PALE_BLUE:1:VIOLET:1]
				[TLCM_NOUN:hair:SINGULAR]
			[TL_COLOR_MODIFIER:GRAY:1]

				This gives the start and finish time in <year>|<days> for the color change to occur
		
				[TLCM_NOUN:hair:SINGULAR]
				[TLCM_TIMING:ROOT:80:0:130:0]
			[TL_COLOR_MODIFIER:WHITE:1]
				[TLCM_NOUN:hair:SINGULAR]
				[TLCM_TIMING:ROOT:130:0:150:0]

		Now we'll select the eyebrows and eyelashes and give them variable lengths.

		[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
			[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
				[APP_MOD_NOUN:eyebrows:PLURAL]
			[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
				[APP_MOD_NOUN:eyebrows:PLURAL]
			[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
				[APP_MOD_NOUN:eyebrows:PLURAL]

		[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
			[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
				[APP_MOD_NOUN:eyelashes:PLURAL]

		All of the other hair is selected and started at length zero.  It's fine to group them all together like this -- the creature can still accomodate different lengths once hair cutting/styling goes in.  I used one modifier here because the growth rates and starting length are all the same.

		[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
		 [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
		 [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
		 [PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
		 [PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
			[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
				[APP_MOD_NOUN:hair:SINGULAR]

				Here we set the growth rate.  This will change the modifier (LENGTH) by 1 each day up to a maximum of 1000 from the start of the dwarf's life (early beards!) for as long as the dwarf is alive.  The format is (APP_MOD_RATE|<rate>|<scale>|<min>|<max>|<start year>|<start day>|<end year>|<end day>) where the final two tokens can be replaced by NO_END if the growth is to continue indefinitely.
				
				[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]

			[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
				[APP_MOD_NOUN:hair:SINGULAR]
			[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
				[APP_MOD_NOUN:hair:SINGULAR]
			[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
				[APP_MOD_NOUN:hair:SINGULAR]

		[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
			[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
				[TSU_NOUN:hair:SINGULAR]

		[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
		 [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
			[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
				[TSU_NOUN:beard:SINGULAR]

		[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
			[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
				[TSU_NOUN:moustache:SINGULAR]

		[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
			[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
				[TSU_NOUN:sideburns:PLURAL]

		Here we handle nail length.

		*** need a new style to keep these short and need to make the entity def say to keep them short
		SET_TL_GROUP:BY_CATEGORY:FINGER:NAIL]
		 PLUS_TL_GROUP:BY_CATEGORY:TOE:NAIL]
			TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
				APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
				APP_MOD_NOUN:nails:PLURAL]

		Here all of the skin is selected and various colors are listed.

		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
	[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1:TURQUOISE:1:EMERALD:1:TAUPE_ROSE:1:SLATE_GRAY:1:BLACK:1:SILVER:1:RED:1:PLUM:1:IVORY:1:JADE:1]
			[TLCM_NOUN:skin:SINGULAR]

		[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
			[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]
			[APP_MOD_NOUN:skin:SINGULAR]

		Now we do the eyes, using the somewhat clunky eye color patterns.

		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
			[TL_COLOR_MODIFIER:IRIS_EYE_AMETHYST:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_COBALT:1:IRIS_EYE_COPPER:1:IRIS_EYE_EMERALD:1:IRIS_EYE_GOLD:1:IRIS_EYE_HELIOTROPE:1:IRIS_EYE_JADE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUST:1:IRIS_EYE_SILVER:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLACK:1:IRIS_EYE_CARDINAL:3:IRIS_EYE_DARK_SCARLET:3:IRIS_EYE_RED:3:IRIS_EYE_SCARLET:3]
			[TLCM_NOUN:eyes:PLURAL]